by Brittney Morris
What is it about:
By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the "downfall of the Black man."
But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for "anti-white discrimination."
Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
What did I think of it:
I totally got this book because there was a mention of an online role-playing game.
And this is a cool read even though I didn't really connect with Kiera. She had made things unnecessarily complicated for herself in my opinion. How can you really be partners or friends if you keep the thing that controls most of your life from those you love? That aside: there were other characters inside the game Slay I really liked and rooted for. Once their safe haven was threatened I feared for what would happen to them if they would lose it entirely.
The story was intriguing and had my attention from start to finish. There were some things I'd have liked to go differently, but overall this was a good read.
Why should you read it:
It's a cool read.
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